We design mobile apps that feel good in one hand and a bad mood.

Access to 30+ national carriers including
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Expertise areas
iOS App Design (HIG)
Android App Design (Material)
Cross-Platform Design
Onboarding Flows
Tab Bar & Navigation
Gesture-First Interactions
App Icon & Store Assets
Push Notification UX
Offline & Error States
Dark Mode
Accessibility (VoiceOver, TalkBack)
Design System for Mobile
Prototype & Usability Testing
Design-to-Dev Pairing
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Design

Transforming ambitious ideas into spectacular websites,

Every tap has a job. We make sure yours feels right.

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Thumb-First Design

People use their phones one-handed. We design tap zones, navigation, and core actions around where the thumb actually reaches; not where the screen looks balanced in a mockup.

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Built for the Real First 30 Seconds

Most apps lose users before they ever see feature #2. We obsess over onboarding, first-value, and empty states; the stuff that decides whether someone stays.

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Native Where It Matters

We follow iOS HIG and Android Material where it helps; and break from them where it helps more. Not every app should look like Apple's sample code.

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Dev-Ready Handoff

Clean Figma libraries, platform-aware components, gesture specs, animation specs. So your devs (yours or ours) can ship without guessing.

Small team, sharp mobile, no fluff.

Mobile design rewards simplicity and punishes everything else. A cluttered screen on desktop is annoying. On mobile, it's enough to close the app. Forever.

We've designed mobile apps for fintech, health, productivity, and consumer. The same lesson keeps showing up; users give you about 30 seconds to prove you're worth keeping. Every flow, every screen, every tap has to earn that 30 seconds.

So we design like that. We cut before we add. We test with thumbs. We design for bad internet, low battery, one-handed Tuesday-afternoon-on-the-bus reality.

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"Our retention on day 7 went from 18% to 42% after the Squidx redesign. Same app, same features; just actually usable in one hand."
— Ashwin Sreenivas
Co-founder of Decagon

Optimix

GEN Z

Bloc

We are a small team of creatives with service oriented mentality

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Giving you the benefits of your doubt.

Designed for Real Hands

We design for the actual thumb, not the hypothetical perfect user. Reachability, tap target size, gesture
logic; all tuned for how people really hold their phones.

First 30 Seconds Obsessed

Most users churn before they see your best feature. We focus on the onboarding and first-value moments  that's where retention is won.

Platform-Aware, Not Platform-Slave

We respect iOS and Android conventions where they help users; and ignore them where they hurt. Your app should feel native and unique.

"We'd launched our mobile app twice and both times it tanked. Users installed, churned, and left bad reviews. Squidx redesigned the core flows over six weeks. Third launch, day-7 retention more than doubled. App Store rating went from 3.2 to 4.7. Finally."
Francois Hana
Chief executive officer, Paypipe
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We're not for everyone, and that's the point.

Most mobile app designs are just desktop apps squeezed into a phone frame. Tiny type. Un-tappable buttons. Ignored platform conventions. "It works on mobile" is not the same as "it's designed for mobile."

So we built Squidx differently.

We're a small team of designers who've designed, used, and shipped mobile apps on both platforms for years. We care about thumbs, attention spans, bad signal, and the reality of how people actually hold their phones. We design for that; not for the perfect demo.

Average increase in client conversions:
2
9
4
4
6
6
7
5
.
0
9
9
7
4
4
3
4
X
89%
client satisfaction rate
3 weeks
average project delivery
Brands we've helped stand out:
5
9
4
4
6
6
7
5
0
9
9
7
4
4
3
0
+
34%
average boost in engagement
5 years
in the game

Yours questions answerd.

What's the Squidx delivery process?

At Squidx, the process is easy and collaborative. It starts with a kickoff call to understand your goals and ideas. You give feedback, and we handle the details from there.

Every two days, you get updates through written messages or Loom videos, depending on what’s needed, and we’re always available for a quick chat or call.

What if I'm not happy with my designs?

Your satisfaction is our priority, and we’re committed to getting it just right. If you’re not satisfied, we’ll make revisions until it feels right. This dedication to client happiness is why we currently maintain a high $74% retention rate.

Why wouldn't I just hire a full-time designer?

Hiring a full-time designer can be tough to manage and costs around $50-100k per year.

With us, you get top-notch design support without the overhead and hassle.

How fast will you deliver?

We like to work fast. That said, the speed and the amount of work we can do for you depends on the scope of work and your priorities. On average, you can generally expect a simple website or a brand identity done in 2-5 weeks or even faster.

How do I share feedback?

We like to work fast. That said, the speed and the amount of work we can do for you depends on the scope of work and your priorities. On average, you can generally expect a simple website or a brand identity done in 2-5 weeks or even faster.

Can we have calls?

We love customer feedback! There are 3 main ways you can share your feedback - a Loom video, Figma comments, or a message. Our preference is a Loom video or Figma comments. But any combination of these 3 will do the trick! If not, a simple call will do the job.

What's your cancellation policy?

If you’re not satisfied with the work, we’ll refund half of the upfront payment. While this is rare, as design can be subjective, we want you to feel confident in our work.

Ready to discuss your project with us?

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